In such a technological world, it is important to implement technology in the classroom! In this post, I will list items that can enrich a student's lessons.
Merge Cube: Merge Cube is a hands-on digital teaching aid that shows the world in the palm of your hands. There are over 1000 digital teaching aids for students and provides engaging activities in remote or in-class learning. It is a foam cube with patterns on the side that you can with a compatible app. The cube will turn into augmented reality and students can experience their object from all angles!
The best thing about Merge Cube is that you can purchase your own cube ($19.99), or print a FREE paper cube online.
Epic!: Epic is an online website that has a digital reading platform for students and educators. It has 400,000 books that are built for students ages 12 and under. Epic allows students to read along with one of the audio ebook it has. It helps students track their reading progress and the best of it all, it's free for educators to use.
Skype a Scientist: Students can meet an actual scientist and hold conversations with them! This is a great opportunity for students to meet professionals in any field and ask questions about their jobs, about the topic you're learning about, and learn that scientist are just like you and me. Of course, you would need to set an appointment in advance but the life experience is priceless. Students can meet scientists from archelogy, engineers, astronomers, to plant scientists!
Gizmos: Gizmos is a tool that has online simulations for math and science for all grade levels. For life sciences, students are able to grow their own plants, watch germination occur, and observe the steps for pollination. This is a great tool to use especially in virtual learning so students can still explore. Gizmo simulations are created by teachers for teachers! There are also lesson plans that integrate the simulations.
Autodraw: is a website that allows students to draw! Autodraw not only allows students to freehand their own art, but it also provides models and premade pictures that students can use as references. This site can relate to a plant unit as students can create their own plant model and label the parts on their own. They can use Autodraw as an activity where they create their own plants while creating an official guide of their plant's information.
Scratch/Scratch Jr: a perfect tool to introduce programming to students. Scratch uses block-based programming that students can use to create games, animations, or other tools and resources! For an activity, students can use Autodraw to create an animation of the plant life cycle or create a game that labels the plant parts. There's so much to be done, do not underestimate what students can create using Scratch! (link)





No comments:
Post a Comment